wunderworks wrote:A variant steampunk rules setting for Blood & Tears. A friend is running a steampunk themed mini-con and was wanting a LARP to run at the end of the Con. I think B&T would work perfectly for just this sort of thing, but I'd want to throw a few things around a bit so that people could easily be set up in the various Houses under more familiar names.
What would you change for a one-shot game of steampunk B&T and what would you add /remove?
I was thinking of changing the Houses to Nationalities and those nations being Victorian Era Empires:
and who for the sixth?
Germany, Spain, Japan, Americans?
I can see the French as the Fox, the Serpents as the Ottomans, the British as the Elk or the Falcon, the Russian as the Bear, Wolves, or Falcon, the Austro-Hungarians as the Wolves.
What do the lot of you think? What do we do about guns? (Auto Rank Five injury?) Magic? Steampowered tech?
Keith Fyans wrote:Yeah, I'd make the final faction the US - they make for a great wild-card to throw into the mix!
wunderworks wrote:I like the gun rule, and the idea of Steam being magic. How do we deal with Suaven?
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